Trex/Raptor fight – Shot planning, animation and technical setup. For VR project where player is located at center stage.
First person shots – Edited mocap combined with keyframed first person animation. Crysis 3 preproduction prototype.
Locomotion – 3ds Max/Maya. Various blendable locomotions that were used in production of Crysis using mocap edited in 3ds Max. Deer test for unannounced project keyframed in Maya. All examples using Cryengine animation blending between various assets.
Shots from Crysis, Crysis 3, The Climb and Robinson The Journey. Copyright Crytek GmbH.
Music: Red Giant – Stellardrone (why so loud?)