Welcome to the second ‘Big Picture’ event!
Augmented Reality (AR) and Virtual Reality (VR) have the potential to have a significant impact in many industries, including the content and delivery of education services. Recent technical advancements and global investment in VR ($4b since 2010!) have accelerated the practical uses of VR far beyond flight simulators and gaming. But is it really an alternative platform for education?
This event featured two perspectives from people who are already experimenting, teaching and pushing the boundaries in AR and VR. In this recording, you’ll hear a brief history of A/VR, the ways in which A/VR is impacting various industries and applications in the education sector.